Alice is a bright little girl. One quiet afternoon she sits by the fire with her black kitten. She looks at a chessboard and a pack of cards on the mantel. Uncle Lewis, who loves stories, smiles and says he might one day write a tale about a brave girl named Alice. Alice looks into a tall mirror. She wonders about the room on the other side. She feels sleepy, and the warm fire makes her eyes heavy. In her dream the mirror turns soft like mist. Alice steps through and finds a new room that looks like her own, only everything is backward.
Two queens appear, the Red Queen and the White Queen. They speak kindly and tell Alice that life here is like a giant game. If she travels across the land, square by square, she can become a queen too. Alice wants to try. The Red Queen takes her hand and says they must run very fast to stay in the same place. They run until Alice laughs and asks for a rest. The queen gives her a small biscuit and says that one day, with patience and courage, Alice will reach the last square. The queens vanish, and a White Rabbit in a coat hurries by with a watch in his paw.
Alice is curious and follows. She picks up his dropped fan and gloves, then sets them down again with care. She sees many doors that are too high for her small hands, but she keeps calm and looks around. On a table she finds a tiny key and a little bottle marked Drink me. Because the bottle is not marked poison and because this is a gentle story, Alice takes a careful sip. It tastes like cherry tart and warm toast. She feels herself grow just the right size to reach a small door. Behind it she sees a bright garden full of flowers.
Alice smiles. She knows that in this land things are odd but not scary. She steps into the garden and meets a tall red rose and three busy gardeners who paint white roses red because they made a mix up. Alice tells them kindly that mistakes can be fixed. Farther on she meets a White Queen who talks about living backward and a Red Queen who likes order. Alice listens, asks questions, and learns that everyone in Wonderland has a different way of thinking. Soon a soft grin floats above a tree. A Cheshire Cat appears and disappears, leaving only its smile.
The cat tells Alice that everyone here is a little mad, which only means everyone is wonderfully different. It points one way to a tea party and another way to a Duchess who loves pepper in her soup. Alice chooses the tea party. At a long table she meets the March Hare, the Hatter, and a sleepy Dormouse. The table is full of cups and plates. The friends shout No room, then laugh and make space for Alice. They ask silly riddles like Why is a raven like a writing desk, but no one knows the answer, and that is fine.
Time feels funny at the table, and the clock always says it is tea time. Alice tastes a small cake and a sip of tea. She uses kind words even when the jokes are confusing. When the talk gets too busy, she thanks them and walks on. In a quiet place Alice sees a big mushroom. On top sits a blue Caterpillar with a hookah. He asks, Who are you. Alice says she is not quite sure, because she has felt big and small and different all day. The Caterpillar says that one side of the mushroom makes you grow taller and the other side makes you grow shorter.
Alice takes tiny bites until she feels just right, not too tall and not too small. She keeps exploring and comes to a beach where a Gryphon and a Mock Turtle talk about a gentle dance by the sea. They sing of walking a little faster and pretend to throw lobsters into the waves, but in this version they only laugh and clap. Alice joins a careful step or two and thanks them for the song. Next Alice is invited to a game of croquet. Flamingos are the mallets and hedgehogs are the balls, but in Alices kinder dream the animals are not used like toys.
Instead everyone uses soft wooden mallets and stuffed balls. The Queen of Hearts likes a neat game and speaks in a loud voice, yet she also learns to say please and thank you. The King counts the turns. The White Rabbit brings messages and puffs his trumpet with pride. Alice plays fairly and helps others take their turn. After the game a plate of tarts sits on a table. A little mix up happens, and no one can find the last tart. The King and Queen hold a friendly court to solve the puzzle. The jurors write their names so they will not forget them.
The Hatter steps in with a teacup. The March Hare nods. The Dormouse blinks awake. The Duchess shakes her pepper pot, but everyone says Achoo too much, so she puts it away and smiles. The White Rabbit reads a tiny poem that does not make much sense. Alice raises her hand and says that sometimes words are just for fun. Then she notices a crumb on the White Rabbits coat and a bit of jam on the Hatters sleeve. She looks at the dish and sees a small tart under the napkin. With calm and care Alice says, Here it is.
The Queen claps. The King laughs. The court cheers. Everyone shares the tarts, and each friend gets a small sweet bite. The crowd thanks Alice for her clear eyes and kind heart. The queens remember their promise. They lead Alice across the last square of the chessboard garden. Trumpets sound. A soft crown appears, light as a ribbon, and rests on Alices head. Queen Alice, they say, not because she rules others, but because she rules herself with patience, bravery, and a gentle voice. Music floats in the air.
The flowers bow. The Cheshire Cats smile shines like the moon. Alice thinks of her kitten at home, of books, of tea time, and of her warm chair by the fire. She waves to her new friends and thanks them for the day. The queens hug her. The White Rabbit bows. The Hatter tips his hat. The March Hare claps. The Dormouse mumbles good night. The Caterpillar yawns. The Mock Turtle and the Gryphon hum a tune. The mirror room grows soft again, like morning mist. Alice steps back through and sits in her cozy chair.
Uncle Lewis leans in and says it is time for tea. Alice opens her eyes. She smiles and tells him about a place where you run very fast to stay in the same spot, where a cat can grin, where a tea party never ends, and where being curious is the best kind of magic. She strokes her kitten and thinks about the lessons she learned: Ask kind questions. Be brave when things are new. Take small bites when problems feel big. Help others. Keep a clear, calm mind. Then she laughs and says that maybe, just maybe, she will visit Wonderland again in another dream.
The fire crackles softly. The kitten purrs. And Alice, happy and safe, enjoys warm tea at home.








